The visual and narrative explorations for this project, examine the potential of virtual architectures, terrain and topographies, to bridge epochs of time to reflect on the legacies of extraction. From 19th century origins of the mines, to where these resources end up today, and the impact they have on society, bodies and lives. This artistic project—a muti-channel film work—brings to light the negative space of these histories.
Visualising the ghosts of extraction, telling stories of the invisible from then and now; such as miners, workers, or those displaced by today's gentrification in the largest cities of the world, these short narrative stories, come together as a film work created mostly with the game-engine software, Unity
, straddling physical and virtual realities, given the virtual is reliant on many natural resources.